GM Actions

Reaction Reaction Reaction Reaction Action Action Action Action Action
Light Harm Divide Pressure Devil's Bargain Complicate Heavy Harm Harm NPCs Inflict a Condition Reduce Impact
-1M Sow discord between them Tick a clock Opportunity at a clear or immediate cost Introduce a new problem Wounded Wounded Reduce the effect of their action
1 Fog Split them up Delay them Choice between 2 bad options Solidify or follow through on a threat Shaken Shaken Create unintended negative consequence
1 Fatigue Make teamwork ineffective Threaten them or NPCs Offer an unwise character choice Put them in a worse position Snap (Fight, Flight, Freeze, Freakout) Snap (Fight, Flight, Freeze, Freakout) Deny their action (full failure)
Create a Pressure Pool or Timer Track clock