Organizations
Your organization is the group your party belongs to.
Your organization would at least occasionally be asked to solve mysteries, find perpetrators of crimes, or resolve the cause of some imbalance.
Orgs Overview
| Name | Why founded? | Hierarchy | Members | Location |
|---|---|---|---|---|
| Workhands | Fairness of treatment among the trades | 4 layers, many sections | 10,000 | Biennia |
| The Sones | Devotion & community | 7 layers | 3000 | Biennia |
| Taker's Guild | Money and power | 6 layers | 1000 | All northern kingdoms |
| The Doves Guild | Protection, stability, money | Flat, 2 sections | 250 | One district in Biennia |
| Fiendmill | Help those in need, money | 2 layers | 45 | One district in Biennia |
| Order of the Bridge | Solve problems of the King | 3 layers | 15 | Various |
Org Details
Workhands
Fairness, Reliability, Employment.
The Sones
"She gave Him to us. What can we give?"
Taker's Guild
"Reapportioning Specialists"
The Doves Guild
"Often Licked, Never Beaten."
Union of Courtesans who have a decent amount of political sway over their district.
It's always an issue for the guild whenever a high-spending client or someone in their employ gets hurt. You are one of the Doves' task forces who goes out to find and solve these problems.
Fiendmill
"We grind down the fiends of the road."
Order of the Bridge
"Cross Over and Reveal"
You were recruited by a very strange fellow, Cotillus de Weert, the Marquess of Falkownia, to solve odd jobs that (you think) the King has taken a special interest in.
The others are the Order of the Loom and the Order of the Vineyard.
Org Creation
Choose together!
Rules — 2 explicit, 2 unsaid
Assets (place, person, resource, relic) 1 each
Dynamics of the members
Overall temperament (cynical, gallows humor, cold & professional)
Shared enemy (nobility or other group, cultural change, work hazard)
Slang of thing common that comes up on jobs
Each Character
How did you join?
How long have you been working with them?
Your Org's Expert
Make a Relationship as a group to create an organization head or mentor figure. Each PC should be able to describe how this person brought them into the fold.