MA game development
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MA game development
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Game Overview
Example of play
Fiction First
Thematic Game Loop
Game Phases
1 - Seeking
2 - Conflict
3 - Downtime
4 - Game Phases Loop
Game Setup
1 - Backstory
2 - Upbringings
3 - Callings
5 - Organizations
6 - Biennia City Building
Rules
1 - Core Rules
2 - Action Chart
3 - Approaches
4 - Expertise
5 - Calling Abilities
6 - Relationships
7 - Languages
8 - Harm & Conditions
9 - Clocks
10 - GM Actions
11 - Bestiary
12 - Range
13 - Equipment
Sessions
Biennia Map
Sessions - Players
World
Eerde
Kyrosos
Praudia
Rhone
Saalzych
Spiacia
World Map
Changelog
Home Page
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Need preparations
Caught off-guard
Looking for answers
Rest after conflict
Back on the case
Tensions rise
Downtime
Conflict
Seeking