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Callings Abilities

Arrogate

An Arrogate is a Priest who performs offensive acts on the behalf of their god so that others do not need to live with the guilt of those acts.

Expertise
Medicine, Monsters, Religion, Appeal, Augury

Abilities
Channel powerful divine magic, but it comes unreliably.

Gear
magic, specially embroidered cloth, holy water

Emberwright

An Emberwright is a blacksmith in a secret fraternity who has the power to push or pull metal.

When setting stats, you can increase Weave by 1 if you decrease another stat by 1.

Expertise
Martial Arts, Consort, Politics, Sympathy

Abilities
Push or pull metal directly from/to your body.

Gear
blacksmith's tools, hammers, piecemeal armor

Haexate (hakes-a-tee)

A Haexate is a witch whose seasonal magic comes from an aligning & attachment to nature due to a personal past mistake.

When setting stats, you can increase Weave by 1 if you decrease another stat by 1.

Expertise
Woodcraft, Insight, Alchemy, Flux

Abilities
Your magic aligns with the current (in-world) season.

You also have the ability to contact and influence elemental spirits.

Gear
Chalk, mortar & pestle, mirror, ritual knife, throwing bones

Knight of the Green

A Knight of the Green is a protector of forest with unnatural abilities granted by divine power, and whose order was killed.

Expertise
Woodcraft, Religion, Direct, Etiquette, Augury

Abilities
Traverse all terrain with relative ease, see ahead with unparalleled foresight, and elegantly wield your weapon and armor as though they were an extension of your body.

Gear
Knight's tools but make it earthy, mount

Raven Knight ~ Corvo Equites

A Raven Knight is an elite knight in a covert order with a large magical tattoo on their back of a black raven. The raven can jump off their body and become a stag-sized war corvid that fights for them.

Expertise
Militia, Language, Direct, Foreign Customs

Abilities
Once per day, you can summon your war corvid.

Gear
Armor, polearm, arming sword and shield, longsword

for later

Bluemason

A Bluemason is a defector mercenary whose contract is magically binding and makes their blood blue.

Expertise
Militia, History, Consort, Politics

Abilities
Tricky combat tactics, different depending on your rank.

Gear
any weapon, any armor. noble outfit, commoner outfit, travel supplies

Foist

A Foist is a thief apprentice of the Taker's Guild.

Expertise
Subterfuge, History, Coerce, Streetwise, Sympathy

Abilities
"Knacks": Avoid getting hurt when falling from any distance, keep hidden, slip out of binds, pick locks, scale walls, and throw your voice.

Gear

Geistlock

A Geistlock is an itinerant monster-slayer for hire who has undergone mysterious magical rituals and extensive conditioning via a geistlock school.

Expertise
Martial Arts, Monsters, Coerce, Insight, Alchemy

Abilities
Witcher signs, fight good against monsters

Gear
Light armor, various weapons, potions & mutagens

Thaumaturge

A Thaumaturge is an alchemist who is able to invoke power through rituals, specifically by binding demons or fae to their service.

When setting stats, you can increase Weave by 1 if you decrease another stat by 1.

Expertise
Esoteria, History, Language, Etiquette, Alchemy

Abilities

Gear
Alchemy kit, travel gear, astronomy tools or geography measuring gear