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Action Roll Chart

The Action Roll Chart determines the outcome of your action dice roll result.

RESULT BASIC CLASH CHASE COMPEL CONTACT GAMBIT REACTION
Perfect
two 6s
You do it, plus:
Gain a greater or secondary effect, or a setup.
Inflict heavy harm, plus:
gain a better position or +1M.
Ahead and gaining.
PC progress by 2 ticks, plus:
opponent gains a condition.
They are persuaded, plus:
you learn something about them.
Has 2 Expertise, willing to help a lot Take an Action now. Find an opportunity and redirect.
Gain +1M.
Good
6
You do it cleanly. Inflict harm, gain +1M. You advance.
PC progress by 2 ticks.
They are persuaded as much as they can be, if it's not the wrong approach. Has Expertise, willing to help Gain +2M. Avoid danger
Messy
4, 5
You do it, but not well.
GM Reaction.
Inflict minor harm, take minor harm. Maintaining pace.
PC & opponent progress,
1 tick each.
They are persuaded if it's the right approach, or they want something in return. Has Expertise, wants something in return or to get involved Gain +1M. GM Reaction. Lighter consequences
Botched
1, 2, 3
You fail, and there's a bad outcome.
GM Action.
Take harm. Falling behind.
Opponent progress by 2 ticks.
They refuse. Social consequences if not wrong approach (or on a 2nd attempt, Soc Conseq if not right approach) Has Expertise, but you owe them something substantial There's a new problem.
GM Reaction, lose -1M.
Full impact of danger
Dire
cut botched
Things go terribly wrong.
GM Action & Reaction.
Take heavy harm. Delayed and lagging.
Opponent progress by 2 ticks, PC gains a condition.
They get upset. Social consequences. Doesn't have Expertise (but you thought they did) Your assumptions betray you.
GM Action, lose -2M.
Full impact +

Design notes

The point is to have the main Action roll to be similar to Grimwild or The Wildsea (aka a simplified Blades In The Dark), but bring the good parts of specific narrative direction from Moves in Powered By The Apocalypse games.

So for many actions you'll just roll a dice pool based on your Stats and follow the Basic Action outcomes. But for specific actions (Clashes, Chases, Compels, Gambits, and Reactions), your outcome is more distinct and directed, just like the outcomes in PBTA Moves.