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| Reaction | Reaction | Reaction | Reaction | Action | Action | Action | Action | Action |
|---|---|---|---|---|---|---|---|---|
| Light Harm | Divide | Pressure | Devil's Bargain | Complicate | Heavy Harm | Harm NPCs | Inflict a Condition | Reduce Impact |
| -1M | Sow discord between them | Tick a clock | Opportunity at a clear or immediate cost | Introduce a new problem | Wounded | Wounded | Reduce the effect of their action | |
| 1 Fog | Split them up | Delay them | Choice between 2 bad options | Solidify or follow through on a threat | Shaken | Shaken | Create unintended negative consequence | |
| 1 Fatigue | Make teamwork ineffective | Threaten them or NPCs | Offer an unwise character choice | Put them in a worse position | Snap (Fight, Flight, Freeze, Freakout) | Snap (Fight, Flight, Freeze, Freakout) | Deny their action (full failure) | |
| Create a Pressure Pool or Timer Track clock |