Changelog

Current version: 2.3.1

{2.3.1} - Jan 17 2026

Added

Harm & Conditions
"Laws & Traditions" Expertise to replace "Language" Expertise, see below.

Changed

"Courtly Graces" Expertise to "Etiquette"
"Language" Expertise was moved into its own ruleset to more closely match Wildsea (but I don't think we'll be dealing with Languages in this upcoming playtest).

{2.3.0} - Jan 13 2026

Soon

Adding Harm, fixing the Action roll chart, making a character sheet.

Added

Changed

Lots of little things. Mostly fleshing things out. (Background elements, core rules, expertise, monsters)

Version 2.3.0 because two big paradigm shifts:

{2.2.5} - Jan 4 2026

Changed

Mostly changes to Callings summaries and structures, but also Relationships.

{2.2.4} - Dec 21 2025

Added

Callings summaries, abilities.

Figured out basics for GM actions, I'll add that later.
Edits to Monsters.

Changed

Expertise, removed Nature and changed Wilderness Survival to Woodcraft.

Removed

Arcs, for now. Not needed for this level of playtesting.

{2.2.3} - Nov 19 2025

Added

Game Phases basic premises.
Character Sheet organization.

Set up GM pages for Stances, and Monsters (with design notes).

Changed

Put Challenges at the bottom of Clocks because it's currently the main way of creating encounters for the Conflict phase.

{2.2.2} - Nov 16 2025

Added

Small additions to Upbringings, adding status and an example.

Changed

Momentum so you can only burn if it's at 4+.

{2.2.1} - Nov 15 2025

Added

Upbringings, Arcs, Organizations, Game Phases.

Upcoming: GM Moves, Setting info, Design principles, Callings (aka classes), Talents (basically feats & abilities).

{2.2.0} - Nov 11 2025

Added

This is the first log for this version, so added... everything.

Changed

This is version 2.2.0 because I've made 2 major revisions from the initial version of the RPG. 0 was a d20 and 2d10 system that was mostly made of random pieces, and 1 was a Vaesen/Forged In The Dark hack with a bespoke magic system.

2.0.0 briefly looked like Powered By The Apocalypse because I got excited about Ironsworn, but now it's just a bunch of useful design concepts I can refer back to.

And it's 2.2 because I've updated how backgrounds and clocks work.

Removed

Nothing yet, gotta playtest!