Changelog
Current version: 2.3.1
{2.3.1} - Jan 17 2026
Added
Harm & Conditions
"Laws & Traditions" Expertise to replace "Language" Expertise, see below.
Changed
"Courtly Graces" Expertise to "Etiquette"
"Language" Expertise was moved into its own ruleset to more closely match Wildsea (but I don't think we'll be dealing with Languages in this upcoming playtest).
{2.3.0} - Jan 13 2026
Soon
Adding Harm, fixing the Action roll chart, making a character sheet.
Added
- Summaries on the home page
- GM Actions
- Various initial country summaries and maps
- Languages
- Game Flow and the game loops
- The "Neutrality" adventure files (not published yet, gotta playtest first)
Changed
Lots of little things. Mostly fleshing things out. (Background elements, core rules, expertise, monsters)
Version 2.3.0 because two big paradigm shifts:
- Changing "stats" to Approaches
- Realizing the role of Phases, which will act more like Blades in the Dark than I initially thought. Especially Downtime because it will use PC actions to tick GM clocks forward. This change really supports the detective-fiction feel.
{2.2.5} - Jan 4 2026
Changed
Mostly changes to Callings summaries and structures, but also Relationships.
{2.2.4} - Dec 21 2025
Added
Callings summaries, abilities.
Figured out basics for GM actions, I'll add that later.
Edits to Monsters.
Changed
Expertise, removed Nature and changed Wilderness Survival to Woodcraft.
Removed
Arcs, for now. Not needed for this level of playtesting.
{2.2.3} - Nov 19 2025
Added
Game Phases basic premises.
Character Sheet organization.
Set up GM pages for Stances, and Monsters (with design notes).
Changed
Put Challenges at the bottom of Clocks because it's currently the main way of creating encounters for the Conflict phase.
{2.2.2} - Nov 16 2025
Added
Small additions to Upbringings, adding status and an example.
Changed
Momentum so you can only burn if it's at 4+.
{2.2.1} - Nov 15 2025
Added
Upbringings, Arcs, Organizations, Game Phases.
Upcoming: GM Moves, Setting info, Design principles, Callings (aka classes), Talents (basically feats & abilities).
{2.2.0} - Nov 11 2025
Added
This is the first log for this version, so added... everything.
Changed
This is version 2.2.0 because I've made 2 major revisions from the initial version of the RPG. 0 was a d20 and 2d10 system that was mostly made of random pieces, and 1 was a Vaesen/Forged In The Dark hack with a bespoke magic system.
2.0.0 briefly looked like Powered By The Apocalypse because I got excited about Ironsworn, but now it's just a bunch of useful design concepts I can refer back to.
And it's 2.2 because I've updated how backgrounds and clocks work.
Removed
Nothing yet, gotta playtest!